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General schedule for classes:

  • 4 classes on Friday starting at 2 PM;
  • 6 classes on Saturday starting at 9 AM;
  • 2 classes on Sunday starting at 9 AM.

General Class Rules:

1. Start times are ~ 2 pm Friday mandatory meeting; 9 am Saturday; 10 am Sunday. 3 point bonus awarded to teams in place at 1:55 for Friday's meeting.
2. Teams up first to start a class will be in random order. Teams will be called THREE times and if not ready to enter the arena after last call will receive NO SCORE. No waiting for a team to get ready.
3. Two Class Divisions ~ Novice and Advanced. Winners of a 1st place in a class MUST enter the Advanced for that class. Grand Champions can only enter ALL Advanced classes. Novices can enter either novice or advanced. Advanced classes will NOT allow directional verbal commands.
4. Any team that INTENTIONALLY crashes/disrupts an obstacle will receive 5 point deduction PER obstacle from final score. Judges Decision is Final.
5. No making up classes, the only teams allowed to make up a class would be a team doing a POTD chore, I.E. helping set up a meal or aren't back from an airport run.
6. In ALL classes the Pony MUST be fully Tacked to receive score.

 

Class Rules (in no prticular order)

1. Barrel Race ― A typical cloverleaf pattern, start either left or right barrel. Barrels 1 and 2 set 60 feet apart, 75 feet from second barrel to third barrel. Then 105 feet to the finish line. Start/finish line set 105 feet from last barrel. Time will start crossing and stop recrossing the start/finish line. 3 point bonus if the handler guides the pony in the pattern, keeping hold of the reins at all times. 5 second penalty for knocking over a barrel. Failure to complete the course is a disqualification (DQ) & no points will be awarded for this class/event (this includes the 1 point entry level point as well).


2. Pole Bending ― A typical weaving pattern. Start either right or left side. Poles will be set 10 feet apart with the last pole set 60 feet from the start/ finish line. Time will start when crossing and stop when recrossing the line. 3 point bonus if the handler guides the pony in the pattern, keeping hold of the reins at all times. 5 second penalty for knocking over a pole. Failure to complete the course is a disqualification (DQ) & no points will be awarded for this class/event (this includes the 1 point entry level point as well).

3. Hunter/Jumping Course ― Pattern will include 8 to 10 jumps. Ponies must stay on course and attempt all the jumps. Each jump knocked down will result in 1 fault. Each time 4 or more ponies jump equal on faults, those ponies will advance to the next round and the bars will be raised increasing the height. This will continue for three times. After the third time raising the bar, if 4 or more ponies are equal on faults, score will be determined by faults first then speed of completing the last round of jumps.Time will start crossing and stop recrossing the start/finish line. 3 point bonus if the handler guides the pony on the course,keeping hold of the reins at all times. Failure to complete the course is a disqualification (DQ) & no points will be awarded for this class/event (this includes the 1 point entry level point as well).

4. Blindfold Cart Challenge ― Ponies will show "in Harness" with a cart and the handler driving the cart. Any type harness is allowed. Teams MUST provide their own Blindfold. Judged on faults and time. A fault consists of either the ponies foot or the cart's wheels crossing or touching the course boundary line. Both feet or both wheels will count as two faults. No fault is counted when returning to the course inside the boundary lines. Lowest number of faults wins. A tie with faults will be broken by the fastest time to complete the course.  Failure to complete the course is a disqualification (DQ) & no points will be awarded for this class/event (this includes the 1 point entry level point as well).

5. Cart Endurance Race ― Ponies will be in harness with a cart and a handler in the cart. Any type harness is allowed. Teams will start at 30 second intervals and complete the course in the fastest time possible. Judges will be posted along the course to note faults in the ponies track. Each fault is a 30 second deduction. Cart Endurance course will be 3/4 of a mile long with sharp curves and turns.

6. Choice Class One ― Teams must pick one of the two classes to compete for points. If the team desires, the non-chosen class may be entered for EXHIBITION only ~ No points awarded:


a) Sled Pull ― Ponies will pull "In Hand" with the trainer and in any type of harness. 25 Foot Pull for the sled.The front of the Sled starts behind the start line and the rear of the sled must cross the finish line for pull to count as a "FULL PULL"l. Heats will be drawn and ponies will compete head to head. Ponies making a full pull will advance and weight added to the sled for the next heat. Heats and added weight will continue until there is a clear winner pulling the most weight. No time kept, strictly a start to finish competition.

b) Conformation/Halter class ― Ponies will show "in hand" with the trainer. Ponies will be judged on Tack, Ground Manners, Whinney, Pony Spirit, and any other aspect of pony play the judges deem necessary. Ponies will circle the ring and be called to the center for individual inspection by the judges.


7. Cart Sprint Race ― Head to Head 75 yard sprint race. All ponies will be in harness with a cart and handler in the cart. Heats will be drawn and each heat will advance the fastest pony to race in the final heat of four ponies. Number of heats and ponies in each heat will depend on entries. No time kept. Strictly a start to finish race.

8. Reining Class ― Judged on the trainers ability to put the pony into a gait and then change the gait. Handlers only judged. in the case of a single pony using a house handler the ponies ability to respond to the cue and gait will be judged. The handler will be given a gait non verbally, drawn randomly, a second gait will be drawn and the handler is to start in the first gait and at the mark change to the second gait. This will be done for three go rounds. Judged on the handler/single pony knowledge of gaits and the ability to smoothly transition from one gait to another.

9. Trainers Class ― Trainers will be asked to draw five random questions. The questions can range from any aspect of ponyplay, or pony training to general BDSM topics. A call to demo with a prop or instruct a training method might also be included in the questions. The drawn questions will be handed to the head judge who shall read them to the trainer. In the case of a single pony using a house handler the pony will take the place of the trainer for that team. Trainers/Single ponies will be judged on their knowledge or their abilities of ponyplay and their general knowledge of BDSM. Judged with one trainer at a time behind closed doors.

10. Choice Class Two ― Teams must pick one of the two classes to compete for points. If the team desires, the non-chosen class may be entered for EXHIBITION only ~ No points awarded:


a) Blindfold obstacle course ― Ponies will show in harness with cart and the driver in the cart. Any type harness is allowed. Teams MUST supply their own blindfold.   The time starts when the trainer rings the bell, then trainer MUST hitch the pony to the cart and complete the obstacle course pulling the cart with hands only/harness is NOT allowed.  After the pony is unhitched and the trainer again rings the bell ~ time stops. Some obstacles will require the trainer to get in and out of the cart. Judged on time with faults. 30 seconds penalty for failed obstacles or faults. The course will consist of 6 to 10 obstacles along with a required pattern.

b) Dressage Pattern ― Ponies will be shown "In Hand". Typical formal dressage pattern however the Trainer will receive the pattern 20 mins before the course is run. Trainer is allowed to have the pattern in hand to complete the course. Judged on the trainer's and pony's ability to complete the course with the gait changes done in the most smooth and fluid manner possible. Judged out of sight from the other teams. All teams will receive the same pattern with a set time limit to complete the course. Failure to complete the course is a disqualification (DQ) & no points will be awarded for this class/event (this includes the 1 point entry level point as well).

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Last Updated:  April 8, 2017

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